Dienstag, 20. Juli 2010

Just a post

Hello again

Someone asked me. So this is the answer:

Make this script:

default {
    state_entry() {
        llDialog(llGetOwner(), ".", ["."], 100);
    }
}

And the result looks like that::


Regards :)

Mittwoch, 30. Juni 2010

Money hacking in Second Life (case study)

Yesterday i was told about a program that allows the user to kinda upload money while the program is hacking into LL servers. There is even a vidio in YouTube that introduces the program. The user sumply starts the program, enters their SL account data and a desired amount of money. 5 minutes after klicking a button the user is receiving the money. Nice idea.

Can it really work? I really hope it can not. Otherwise we are really in trouble. I do not give the link to the program as there is another one i found in few minutes. I'd like to discuss if such program can work in general. I do see three cases here: The program does not work at all, the program works as expected, and the program works but not as the user expects.

Let's start with the simplest case: The program does not work. It has simply text fields to enter data and a few buttons, and plays perhaps some music or a video. Even if the user paid for the download, this case is the best what the user and the rest of SL can hapen. Why? Just look at other cases.

Freitag, 28. Mai 2010

how fast is llSetLinkPrimitiveParamsFast

As noticed before, the new server version knows an interesting function, llSetLinkPrimitiveParamsFast. This fnction should set parameters of other prims in linkset delay-free. This is important for the new design of the SDKs, and makes interesting to measure how fast this function realy works.

The idea of how to test that is simple: Call the function multiple times and measure how long the bunch of calls took. Additionally, observing the linkset while the test is running would give also the feeling of the function speed. The test script should also call the function llSetLinkPrimitiveParams for reference test: this function does the same work but has build-in delays. This will be our test script:

Samstag, 22. Mai 2010

MACS processor templates

If you wonder what i am doing all the time, promissing much and nothing changes to MACS and other products since weeks... Many things changed in background. Everyone has RL that comes first, somehow *smile*, but to stay in SL, the servers came to version 1.38 schakling the concept of the TASC SDK. And i got an idea how to make further SDKs easier and faster, also for the future SDK creators. To make it short, I am building and planing to release so-called SDK templates. They will be four:

Freitag, 21. Mai 2010

Second Life Server 1.38

So new it is not really, almost a month ago Linden Labs updated the sim servers to the 1.38 version: The pilot was at 30 march and there are plans for the 1.40 already. But let's look at the 1.38 first. The release notes you find here. A few changes, but actually this server means a generation change for a number of scripts found around SL. If even not to say a little revolution as those few things change much.

Donnerstag, 13. Mai 2010

Actual shop places

Well, there is nothing yet that would really fit into main store concept, just a number of places keeping the vendors (there are also two for the regular and backup servers, but it is another story). Since the vendor locations change sometimes, i think it is a good idea to provide a list of their actual locations. So here we go

Greeting
Jenna

Samstag, 10. April 2010

Extended preprocessor script

The simple preprocessor script works fine, but for concrete project it does too much... and too less. What is too much? Rescalling any hair prim sepratelly will easilly destroy the hair style. Also the flower looks mostly odd if rescaled alone. The processor system must just rescale the whole hairinclusive the flower at once.

What is too less? Well, we made use of the letter 'S' in TASC (the preprocessor sends the scale commands) but there are also 'A' and 'C' for alpha and color, we could use, namelly hiding the flower and changing its color would be a nice improvement. In this post we imporve the preprocessor script's abilities but in a way it remains easy adaptable to other concrete projects.

Dear creators, internet connection is not a premisse

Hello everyone reading :) This post targets all the people who design and create all the fancy things, be it in hand or on screen. Pleas...