If you wonder what i am doing all the time, promissing much and nothing changes to MACS and other products since weeks... Many things changed in background. Everyone has RL that comes first, somehow *smile*, but to stay in SL, the servers came to version 1.38 schakling the concept of the TASC SDK. And i got an idea how to make further SDKs easier and faster, also for the future SDK creators. To make it short, I am building and planing to release so-called SDK templates. They will be four:
Posts mit dem Label SDK werden angezeigt. Alle Posts anzeigen
Posts mit dem Label SDK werden angezeigt. Alle Posts anzeigen
Samstag, 22. Mai 2010
Samstag, 10. April 2010
Extended preprocessor script
The simple preprocessor script works fine, but for concrete project it does too much... and too less. What is too much? Rescalling any hair prim sepratelly will easilly destroy the hair style. Also the flower looks mostly odd if rescaled alone. The processor system must just rescale the whole hairinclusive the flower at once.
What is too less? Well, we made use of the letter 'S' in TASC (the preprocessor sends the scale commands) but there are also 'A' and 'C' for alpha and color, we could use, namelly hiding the flower and changing its color would be a nice improvement. In this post we imporve the preprocessor script's abilities but in a way it remains easy adaptable to other concrete projects.
What is too less? Well, we made use of the letter 'S' in TASC (the preprocessor sends the scale commands) but there are also 'A' and 'C' for alpha and color, we could use, namelly hiding the flower and changing its color would be a nice improvement. In this post we imporve the preprocessor script's abilities but in a way it remains easy adaptable to other concrete projects.
Donnerstag, 8. April 2010
Simple MACS preprocessor script
I stated in the last post, the processor script of the SDK is able to replace the commonly used resizer scripts and even allow much more usefull stuff with attachments for instance. Now its time to proove it was a true statement and no hot air. This mission will go in three steps:
TASC SDK released stand-alone
Ok, i planded equiping street lamps with MACS but life goes strange ways. No street lamps this time but something not less interesting. I released the TASC SDK as stand-alone product. What that means? The SDK was meant to use MACS as lower layer and not to run without it. This has changed now. The SDK needs verry less from MACS and has too much own power, so it seems to be a wise step.
Samstag, 13. Februar 2010
MACS, Part 3 - System Development Kit, messages
The MACS SDK is a special solution, based on MACS witch control of attachments in mind, especially resizing, recoloring and retexturing them. The SDK contains off a single processor script running inside the prims of the device under control and a number of modules for building the ontrol device.
The processor determines a syntax of commands the control modules send and it can execute. Understanding of this syntax and how the processor works is essential for building the control device. In this post we handle the processor commands after a brief introducing how to message under MACS in common.
The processor determines a syntax of commands the control modules send and it can execute. Understanding of this syntax and how the processor works is essential for building the control device. In this post we handle the processor commands after a brief introducing how to message under MACS in common.
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